7, -self-add-shdrs TRUE(default)/FALSE Whether to add ELF shdrs or not. m, -meta-info 64 bytes Use provided meta info to decrypt.
s, -skip-sections TRUE(default)/FALSE Whether to skip sections or not. 1, -compress-data TRUE/FALSE(default) Whether to compress data or not. 0, -sce-type SELF/RVK/PKG/SPP SCE File Type t, -template File-in Template file (SELF only) e, -encrypt File-in File-out Encrypt/create SCE file. d, -decrypt File-in File-out Decrypt/dump SCE file. i, -print-infos File-in Print SCE file info. Also, if klics.txt is available, it can automatically choose the klicensee. The new options available are "-p" to patch the ELF the same way Fi圎LF.exe does.
The usage is exactly the same of the original SCETool, so if you know how to use it. If you wish, you can set the PS3 environment variable to point to the data directory (your raps & rifs should go in the rap and rif directory). You can put klics.txt in the data directory and it will automatically find the klicensee by looking up the content_id. The rif files should go inside the rifs directory (at the same level of data directory). The rap files should go inside the raps directory (at the same level of data directory).
You should put your keys inside the data directory along with the vsh_curves & ldr_curves Your idps and actdat should be inside the data directory too. The instalation is the same of the scetool. Scetool was reverse engineered and analized to produce this program, and copied his behaivour. OpenSCETool is a clone of scetool under an open source license.